This is my first devlog, wow. Whoah. Wow.

I thought it was time to start putting some info about this game online, and since I know it will be released via itch.io, I'm starting here. I have been working on the game on and off for several months. When I started, I knew very little about how to make games and I've been learning through the process of making this game. It still contains the very first 3D model I ever made (one of the hotel room models), and as I have been going along, the quality of the thing has been going up.

I've kept builds of the game since the beginning and going back to the earliest versions is pretty funny now. I didn't know how to do anything, so you had things like character models being 2D sprites that rotated to face the camera. Now I've got a bunch of proper models with animations and everything!

The story of the game has also changed a lot. When I started, I wasn't really confident in my ability to make an actually eerie and melancholy thing, so it was more of an absurd 'ghost detective' type of story. That's all gone, it stink. The entire layout of the hotel changed, too. Most of the code has been redone recently, since I went through a coding bootcamp recently and I am a lot better at that  now.

I suppose that's enough for a hello. I am hoping to release a version of this game within the next few weeks. I am pretty proud of what I have done, it's something I've made from top to bottom.

I hope if you are reading this that you are curious and will return to play it when it is available to download. bye bye

- jamie

Get Lonely Things

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